Context defined aspects of gamification for factory floor

Modern extensively digitized factories can provide workers interfaces for gamification. The current literature highlights the importance of understanding the context before implementing gamification solution, while there are currently only few such solutions provided for the factory floor. In this study we aim at closing this gap by defining the context defined aspects for gamification at factory floor. We conducted a thorough mapping of current literature proceeded by a qualitative interview study with eight workers and their supervising manager at a manufacturing facility.

Authors:
Alavesa Paula, Laitalainen Ilmo, Immonen Milla

Publication type:
A4 Article in conference proceedings

Place of publication:
11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019, 4-6 Sept. 2019 Vienna, Austria

Keywords:
factory floor, gamijication, serious games

Published:
14 October 2019

Full citation:
P. Alavesa, I. Laitalainen and M. Immonen, “Context Defined Aspects of Gamification for Factory Floor,” 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Vienna, Austria, 2019, pp. 1-2, doi: 10.1109/VS-Games.2019.8864527

DOI:
https://doi.org/10.1109/VS-Games.2019.8864527

Read the publication here:
http://urn.fi/urn:nbn:fi-fe2020062645834