Modern extensively digitized factories can provide workers interfaces for gamification. The current literature highlights the importance of understanding the context before implementing gamification solution, while there are currently only few such solutions provided for the factory floor. In this study we aim at closing this gap by defining the context defined aspects for gamification at factory floor. We conducted a thorough mapping of current literature proceeded by a qualitative interview study with eight workers and their supervising manager at a manufacturing facility.
Authors:
Alavesa Paula, Laitalainen Ilmo, Immonen Milla
Publication type:
A4 Article in conference proceedings
Place of publication:
11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019, 4-6 Sept. 2019 Vienna, Austria
Keywords:
factory floor, gamijication, serious games
Published:
14 October 2019
Full citation:
P. Alavesa, I. Laitalainen and M. Immonen, “Context Defined Aspects of Gamification for Factory Floor,” 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Vienna, Austria, 2019, pp. 1-2, doi: 10.1109/VS-Games.2019.8864527
DOI:
https://doi.org/10.1109/VS-Games.2019.8864527
Read the publication here:
http://urn.fi/urn:nbn:fi-fe2020062645834