Dynamic Texture Recognition Using 3D Random Features

In this paper, we present a novel, simple but effective approach for dynamic texture recognition using 3D random features. Compared with the existing dynamic texture recognition approaches using carefully designed features for high performance, our method use only a few 3D random filters to extract spatio-temporal features from local dynamic texture blocks, which are further encoded into a low-dimensional feature vector. To explore the representative power of the 3D random features, we use two different encoding schemes, the learning-based Fisher vector encoding and the learning-free binary encoding. The proposed method is tested on the UCLA and DynTex databases with various evaluation protocols. Experimental results demonstrate the high performance of our method for dynamic texture recognition.

Authors:
Zhao Xiaochao, Lin Yaping, Liu Li

Publication type:
A4 Article in conference proceedings

Place of publication:
44th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2019; Brighton; United Kingdom; 12-17 May 2019 : Proceedings

Keywords:
binary encoding, Dynamic texture recognition, Fisher vector encoding, random features

Published:

Full citation:
X. Zhao, Y. Lin and L. Liu, “Dynamic Texture Recognition Using 3D Random Features,” ICASSP 2019 – 2019 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), Brighton, United Kingdom, 2019, pp. 2102-2106. doi: 10.1109/ICASSP.2019.8683054

DOI:
https://doi.org/10.1109/ICASSP.2019.8683054

Read the publication here:
http://urn.fi/urn:nbn:fi-fe202003249087