We discuss the design and initial evaluation of Gravity of Thought Waterfall, which is designed to be a surprising and creative prototype. Users can control the visual “gravity” effect of the waterfall with an EEG headset. The potentially surprising interactions with the prototype are evaluated through a set of questionnaires and a survey. Results show that the designed prototype is perceived to be surprising and creative; almost all participants were positively surprised when interacting with it.
Barhoush Yazan, Georgiev Georgi V, Mustonen Miikka, Ferreira Denzil, Nguyen Daniel, Pouke Matti
A4 Article in conference proceedings
Place of publication:
MobileHCI ’18 Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
Yazan Barhoush, Miikka Mustonen, Denzil Ferreira, Georgi V Georgiev, Daniel Nguyen, and Matti Pouke. 2018. The gravity of thought: exploring positively surprising interactions. In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (MobileHCI ’18). ACM, New York, NY, USA, 333-338. DOI: https://doi.org/10.1145/3236112.3236160
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