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The Gravity of Thought

We discuss the design and initial evaluation of Gravity of Thought Waterfall, which is designed to be a surprising and creative prototype. Users can control the visual “gravity” effect of the waterfall with an EEG headset. The potentially surprising interactions with the prototype are evaluated through a set of questionnaires and a survey. Results show that the designed prototype is perceived to be surprising and creative; almost all participants were positively surprised when interacting with it.

Authors:
Barhoush Yazan, Georgiev Georgi V, Mustonen Miikka, Ferreira Denzil, Nguyen Daniel, Pouke Matti

Publication type:
A4 Article in conference proceedings

Place of publication:
MobileHCI ’18 Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct

Keywords:
Creativity, Digital fabrication, EEG, surprise, surprising interactions, unexpectedness

Published:

Full citation:
Yazan Barhoush, Miikka Mustonen, Denzil Ferreira, Georgi V Georgiev, Daniel Nguyen, and Matti Pouke. 2018. The gravity of thought: exploring positively surprising interactions. In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (MobileHCI ’18). ACM, New York, NY, USA, 333-338. DOI: https://doi.org/10.1145/3236112.3236160

DOI:
https://dl.acm.org/citation.cfm?id=3236160

Read the publication here:
http://urn.fi/urn:nbn:fi-fe201902195344