Maker and DIY communities are constantly sharing tutorials, projects documentation, as well as design sketches and model files. Producing documentation of good quality has its challenges, one [...]
The aim of this study is to investigate the drivers of physical realization of meaningful objects, in particular, how these drivers can contribute to prototyping of products. An intensive [...]
Digital technology design and making skills are seen as important ‘twenty-first century skills’ that children need to learn to become future changemakers, i.e., to manage and master in the [...]
We discuss the design and initial evaluation of Gravity of Thought Waterfall, which is designed to be a surprising and creative prototype. Users can control the visual "gravity" effect of the [...]
With this poster, we present our goals, methodology and initial findings of the first 7 months of a pilot aiming to integrate STEAM education in formal education by exploiting digital [...]
The early (pre-requirement) stages of product development can provide relevant insights into the creative design process. At these stages, the communication of ideas during the prototyping [...]
There is an increased interest to integrate STEAM methodologies and digital fabrication processes into formal education. However, teachers have repeatedly reported a set of impediments that [...]
In this study, we formulate a framework to evaluate open-ended projects related to digital fabrication. The framework consists of two dimensions, i.e. human intellect and technology. Human [...]